Research and Markets (http://www.researchandmarkets.com/research/pzn7r6/global) has announced the addition of the "Global m-Education Market 2014-2018" report to their offering.
One of the major drivers in this market is the increasing adoption of smartphones and tablets. Smartphones and tablets enable users to access games, online quizzes, books, and lectures, and help students and faculty to get connected. They also help to provide more complex and powerful platforms for educational systems.
Advancements in ICT have resulted in the emergence of virtual classrooms. Imparting education through virtual classrooms is a new concept that is becoming popular not only in traditional educational institutions but also in training centers with vocational courses. The virtual classroom model of e-learning remains the most familiar analog for building e-learning programs. It has ensured access to learning from qualified staff members, transcending geographical boundaries. The new integrated ICT infrastructure adopted by educational institutions enables enrichment of the learning process through real-time exchange of information and sharing of best practice in imparting education across the globe. With the emergence of applications such as WizIQ Virtual Classroom Application for Android operating systems, the Global e-Learning market is expected to witness sustained growth during the forecast period.
Further, the report states that one of the major challenges in this market is the unstable global economy. Since the Americas is the major revenue-generating region with major vendors present, any change in the economic climate of this region can alter market dynamics over a period of time.
The Global Mobile Education market can be divided into seven segments:
- E-books and E-courses
- Game/Simulation-based Tools
- LMS/Authoring Tools
- Distance Tutoring
- Collaboration Tools
- Test Preparation
-
Assessment.
Key Vendors
- Amazon Inc.
- Apple Inc.
- Barnes & Noble Inc.
- Blackboard Inc.
Other Prominent Vendors
- Google Inc.
- Microsoft Corp.
- Pearson plc
- Sony Corp.
Key Market Drivers/Challenges/Trends
- Increasing Adoption of Smartphones and Tablets.
- Unstable Global Economic Conditions.
- Emergence of Virtual Classrooms.
Key Topics Covered:
- Executive Summary
- List of Abbreviations
- Scope of the Report
- Market Research Methodology
- Introduction
- Market Landscape
- Geographical Segmentation
- Key Leading Countries
- Buying Criteria
- Market Growth Drivers
- Drivers and their Impact
- Market Challenges
- Impact of Drivers and Challenges
- Market Trends
- Trends and their Impact
- Vendor Landscape
- Key Vendor Analysis
For more information visit http://www.researchandmarkets.com/research/pzn7r6/global
Contacts:
Laura Wood, Senior Manager.
press@researchandmarkets.com
U.S.
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Sector: Computing
and Technology