Mobile Game Apps Forecasted to Generate More Revenue Potential Than Video Online & Console Games Reaching $40 Billion by 2018

CORAL SPRINGS, Florida, November 13, 2015 /PRNewswire/ --

The mobile games - downloadable gaming apps industry has drastically evolved in last decade from a market dominated by video gaming consoles and online publishing giants, to an explosion of new and disruptive mobile apps and platforms. Industry experts feel the market may continue to explode, with a stable group of games developers and publisher in the top grossing charts set to dominate for the next few years such as Tapinator, Inc. (OTC: TAPM), Electronic Arts Inc. (NASDAQ: EA), Microsoft Corp. (NASDAQ: MSFT), Activision Blizzard (NASDAQ: ATVI) and  Sony (NYSE: SNE).

Tapinator, Inc. (OTC:TAPM), a designer, developer and publisher of mobile games on the iOS, Google Play, and Amazon platforms, recently announced that, through a new publishing partnership with Tamatem, Inc., it plans to enter the $680 Million Middle East and North Africa (MENA) mobile gaming market. According to Strategy& (formerly Booz & Company), The MENA market for mobile games is expected to more than triple in size in the coming years - from $680 million in 2015 to $2.3 billion in 2022. Tapinator and Tamatem will kick off this partnership via the December 2015 launch of localized versions of Tapinator's hit mobile games, Cop Duty Simulator 3D and Trucker Parking 3D.

Read the full TAPM press release and the most recent 3rd Qtr Financial Report at http://www.financialnewsmedia.com/profiles/tapm.html

Tapinator also released Third Quarter 2015 Financial Results this week with Q3 Revenues of $728,000 representing an increase of 191% Year-Over-Year.  "Tapinator continued to show significant business expansion in the third quarter of 2015," stated Tapinator CEO, Ilya Nikolayev.  "Our quarterly revenues grew 191% year-over-year and 18% quarter-over-quarter, representing our sixth consecutive quarter of at least double-digit sequential revenue growth.   Our revenue expansion can be attributed to both the continued broadening of our rapid-launch games portfolio, as well as our continued investment into a small number of full-featured titles that we believe have significant franchise potential. In addition to our very strong revenue growth, Tapinator is also pleased to announce adjusted EBITDA of $73,914 in the third quarter of 2015, an increase of 65% year-over-year and our sixth consecutive quarter of positive adjusted EBITDA.

Tapinator Financial Highlights 

  Quarterly revenue of $728,128; up 191% year-over-year 

  Quarterly adjusted EBITDA (a non-GAAP measure) of $73,914; up 65% year-over-year 

 $1.79 million in cash and cash equivalents as of September 30, 2015 

Other gaming developers & publishers recent happenings:  Earlier this month, Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, launched Need for Speed™ on Xbox One, the all-in-one games and entertainment system from Microsoft, and PlayStation®4 computer entertainment system. "Since we started the journey to reboot this storied franchise, our goal was to create a game that delivered on what our fans wanted," said Marcus Nilsson, Executive Producer, Ghost Games. "We've gone deep on authentic customization and crafted an experience that's rich in the modern day urban car culture. We've also brought back an immersive narrative and a nocturnal open world, and weaved everything together to create the definitive Need for Speed."

On November 4th, after launching worldwide, "Halo 5: Guardians" has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to date, with more than $400 million in global sales of "Halo 5: Guardians" games and hardware, pushing the franchise to over $5 billion lifetime. With the highest week one attach rate for a Microsoft (NASDAQ: MSFT) first-party title on Xbox One, the game was the most played of any game on Xbox One, as well as the most played on Xbox Live.

Activision Publishing, a wholly owned subsidiary of Activision Blizzard (NASDAQ: ATVI), confirmed that Call of Duty®: Black Ops III is the biggest entertainment launch of the year. In its first three days, the blockbuster title exceeded $550 million in sell-through worldwide, according to Activision estimates. The opening weekend haul is the biggest entertainment launch of 2015, including theatrical box office, music and book launches. Engagement per player also set a new record for the Call of Duty® franchise. Additionally, fans played more than 75 million hours online in its opening three days.

In additional gaming news and developments:  Sony (NYSE: SNE) will partner will Amazon (AMZN) and Google (NASDAQ: GOOG) to takes its PlayStation Vue TV service mainstream, reported CNBC's Julia Boorstin.  See the video report at http://finance.yahoo.com/video/sony-expands-vues-channels-beyond-163200961.html

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