Research and Markets: Impact of Gamification in Key Industries Such as Healthcare, Education & Enterprise

Research and Markets (http://www.researchandmarkets.com/research/9fm5wm/impact_of) has announced the addition of the "Impact of Gamification in Key Industries " report to their offering.

Gamification is the use of game thinking and mechanics in real-life contexts to solve real-life problems. It is applied to non-game applications to encourage people for better engagement and adoption of processes. Gamification helps users to focus on completion of certain tasks, which are usually considered boring (filling out survey forms, shopping, and reading advertisements and so on). The increased engagement and time spent on content by people through gamification helps users to increase revenue. More engagement with processes and delivery of more user generated content helps brands to understand customers better and improve brand loyalty.

Key Topics Covered:

1. Executive Summary

- Research Scope

- Key Findings

- Research Methodology

2. Overview of the Topic

- Gamification - A Brief Snapshot

- Three Deployment Models for Gamification

- Commonly Used Game Mechanics to Improve Productivity

- Factors Influencing Adoption - Drivers and Challenges

- Patents per Source Jurisdiction (Top 20 Patent Offices), Global, 2012-2014

- Innovation Landscape - Government Initiatives

- Global Market Potential and Present Adoption of Gamification Systems

3. Impact of Gamification on Education

- Forces of Transformation

- How Can Gamification Improve Educational Training Processes?

- Movers and Shakers

4. Impact of Gamification in Enterprises

- Forces of Transformation

- How can Gamification Improve Business Performance ?

- Movers and Shakers

5. Impact of Gamification on Healthcare

- Forces of Transformation

- How Can Gamification Improve Patient Engagement?

- Movers and Shakers

6. Innovative Future Applications through Convergence

- Gamification Enables Increased Price Discounts for Customers

- Gamification and Virtual Reality Can Help Shape Ideas for Future Vehicles

- Augmented Reality and Virtual Reality Provide Immersive Experience

- Affective Computing Can Improve Context-aware Abilities

- Analyst Insight

7. Key Contacts

For more information visit http://www.researchandmarkets.com/research/9fm5wm/impact_of

Contacts:

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Gaming

Data & News supplied by www.cloudquote.io
Stock quotes supplied by Barchart
Quotes delayed at least 20 minutes.
By accessing this page, you agree to the following
Privacy Policy and Terms and Conditions.