World Video Game Markets Report 2016: 107 Billion Trends, Analysis and In-depth Market Outlook - Research and Markets

Research and Markets has announced the addition of the "World Video Game Markets: Trends, Analyses and In-depth Market Outlook" report to their offering.

The global video game market (including equipment) will grow from 74.5 billion EUR in 2016 to 107.6 billion EUR in 2020 (+9.6 % per year on average).

This study follows the development of key indicators for the sector over the next five years and delivers an appraisal of key segments:

- Home consoles

- Handheld consoles

- Mobile gaming

- Computer games

It also takes a look at the core trends shaping the sector: industry concentration that is redrawing the market, technological innovations such as virtual reality that are opening up new segments, changes in user habits with the development of multi-screen games, e-Sport, etc.

Database Structure

Video Game Market (million EUR)

- Home Console Market

- Computer Game Market

- Mobile Game Market

- On Demand TV Game Market

- VR Game Market

Home Console Market

Hardware

- Home Console Hardware sold (million units)

- Home Console Hardware Installed Base (million units)

- Home console average retail price (EUR)

- Home Console Hardware Market (million EUR)

Software

- Home Console software units sold (million units)

- Home console software average retail price (EUR)

- Home Console software Market (million EUR)

Hanheld Console Market

Hardware

- Handheld Console Hardware sold (million units)

- Handheld Console Hardware Installed Base (million units)

- Handheld console average retail price (EUR)

- Handheld Hardware Market (million EUR)

Software

- Handheld Console software units sold (million units)

- Handheld console software average retail price (EUR)

- Handheld Software Market (million EUR)

Computer Game Market

Offline

- Optical storage PC games sold (million units)

- Optical PC game average retail price (EUR)

- Optical storage PC game market (million EUR)

Online

- Online PC gamers (million)

- Premium video gamers (million)

- Free-to-play video gamers (million)

o/w online Social Gamers (million)

o/w Free MMO Online Gamers (million)

o/w Casual Online Gamers (million)

- Online PC game ARPU (EUR)

- Online PC game market (million EUR)

Mobile Game market

Smartphone

- Smartphone gamers (million units)

- Annual smartphone game ARPU (EUR)

- Smartphone game market (million EUR)

Tablet

Tablet gamers (million)

Annual tablet game ARPU (EUR)

Tablet game market (million EUR)

TV Game Market (Game On Demand)

- Game on demand gamers (million)

- Annual on demand TV game ARPU (EUR)

- Game on demand revenue (million EUR)

For more information visit http://www.researchandmarkets.com/research/xpwkxl/world_video_game

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Research and Markets
Laura Wood, Senior Manager
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Sector: Video Games and Consoles

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