Form 6-K
Table of Contents

FORM 6-K

 


SECURITIES AND EXCHANGE COMMISSION

Washington D.C. 20549

REPORT OF FOREIGN ISSUER

PURSUANT TO RULE 13a-16 OR 15d-16 OF THE

SECURITIES EXCHANGE ACT OF 1934

For the month of February 2007

Commission File Number: 000-51053

 


THE9 LIMITED

 


Building No. 3, 690 Bibo Road

Zhangjiang Hi-tech Park, Pudong New Area

Shanghai 201203, People’s Republic of China

(Address of principal executive offices)

 


Indicate by check mark whether the registrant files or will file annual reports under cover Form 20-F or Form 40-F.

Form 20-F    X               Form 40-F          

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1):          

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7):          

Indicate by check mark whether by furnishing the information contained in this Form, the registrant is also thereby furnishing the information to the Commission pursuant to Rule 12g3-2(b) under the Securities Exchange Act of 1934.

Yes                       No    X  

If “Yes” is marked, indicate below the file number assigned to the registrant in connection with Rule 12g3-2(b):

82-     N/A    

 



Table of Contents

THE9 LIMITED

Form 6-K

TABLE OF CONTENTS

 

     Page

Signature

   3

Exhibit 99.1

   4

 

Page 2


Table of Contents

SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

 

THE9 LIMITED
By:  

/s/ Hannah Lee

Name:   Hannah Lee
Title:   Chief Financial Officer

Date: February 16, 2007

 

Page 3


Table of Contents

Exhibit 99.1

LOGO

The9 Limited Reports Fourth Quarter and Fiscal Year 2006

Unaudited Financial Results

Shanghai, China – February 15, 2007. The9 Limited (NASDAQ: NCTY)(“The9”), a leading online game operator in China, today announced its unaudited financial results for the fourth quarter and fiscal year ended December 31, 2006.

Fourth Quarter 2006 Financial Highlights:

 

   

Net revenues for the fourth quarter of 2006 increased by 21% quarter-over-quarter and 33% year-over-year to RMB282.7 million (US$36.2 million).

 

 

 

Net revenues attributable to the operations of Blizzard Entertainment®’s World of Warcraft® (“WoW”)(1), which included revenues from game playing time, merchandise and installation package sales, increased by 22% quarter-over-quarter and 33% year-over-year to RMB281.4 million (US$36.1 million) in the fourth quarter of 2006.

 

   

Net income for the fourth quarter of 2006 was RMB105.1 million (US$13.5 million), a 63% increase from RMB64.3 million (US$8.2 million) in the third quarter of 2006, and a 54% increase from RMB68.3 million (US$8.8 million) in the fourth quarter of 2005. Excluding a financial subsidy of RMB19.8 million (US$2.5 million) received from the local government in the fourth quarter of 2006, net income for the fourth quarter of 2006 increased by 33% from the previous quarter.

 

   

EBITDA (non-GAAP) was RMB146.6 million (US$18.8 million) in the fourth quarter of 2006, a quarter-over-quarter increase of 39% from RMB105.4 million (US$13.5 million) in the third quarter of 2006, and a year-over-year increase of 35% from RMB 108.9 million (US$14.0 million) in the fourth quarter of 2005.

 

   

Fully diluted earnings per share (one American Depositary Share “ADS” represents one ordinary share) were RMB4.25 (US$0.54) for the fourth quarter of 2006, compared with RMB2.61 (US$0.33) for the third quarter of 2006, and RMB2.82 (US$0.36) for the fourth quarter of 2005. Fully diluted EBITDA (non-GAAP) per share were RMB5.93 (US$0.76) for the fourth quarter of 2006, compared with RMB4.28 (US$0.55) for the third quarter of 2006 and RMB4.50 (US$0.58) for the fourth quarter of 2005.

 


(1)

World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

 

Page 4


Table of Contents

Fiscal Year 2006 Financial Highlights:

 

   

Net revenues for the fiscal year 2006 increased by 112% year-over-year to RMB985.8 million (US$126.3 million) from RMB465.0 million (US$59.6 million) for the fiscal year 2005.

 

   

Net income for the fiscal year 2006 was RMB312.5 million (US$40.0 million), a 331% increase year-over-year from RMB72.5 million (US$9.3 million) for the fiscal year 2005. Excluding financial subsidies of RMB31.0 million (US$4.0 million) and RMB13.4 million (US$1.7 million) received from the local government in fiscal year 2006 and 2005 respectively, net income for fiscal year 2006 increased by 376% from fiscal year 2005.

 

   

EBITDA (non-GAAP) was RMB476.3 million (US$61.0 million) for fiscal year 2006, compared with EBITDA (non-GAAP) of RMB151.6 million (US$19.4 million) for fiscal year 2005.

 

   

Fully diluted earnings per share were RMB12.72 (US$1.63) and EBITDA (non-GAAP) per share were RMB19.39 (US$2.48) for the fiscal year 2006, compared with fully diluted earnings per share RMB2.92 (US$0.37) and fully diluted EBITDA (non-GAAP) per share RMB6.11 (US$0.78) for the fiscal year 2005.

Management Comments:

Commenting on the fourth quarter 2006 results, Jun Zhu, Chairman and Chief Executive Officer of The9 said, “We are very pleased to report record revenues and earnings for our fourth quarter and fiscal year 2006. In the fourth quarter of 2006, Blizzard Entertainment’s World of Warcraft game attained peak and average concurrent users of over 680,000 and 340,000, respectively, in mainland China. As of December 31, 2006, approximately 6.8 million paid accounts had been activated(2).

In addition to the World of Warcraft, which continues to experience steady growth, two of our new games, Guild Wars and Soul of The Ultimate NationTM are currently in limited open beta testing and close beta testing respectively. In addition, to date in 2007, we have obtained exclusive licenses to operate in mainland China Ragnarok Online 2 and Emil Chronicle Online, two cartoon-style massively multiplayer online role playing games, and Huxley, a highly-rated massively multiplayer online first-person shooting game. Entering 2007, we believe The9 possesses one of the strongest and most diversified game portfolios in the China online game industry. With our strong pipeline of games, The9 will continue to leverage its solid operating capabilities to deliver multiple high-caliber games in the mainland China market and will provide fulfilling and exciting entertainment to Chinese online game players.”

 


(2)

Activated paid accounts represent the number of CD Keys that we sold to customers and have been activated by customers to log-on to Blizzard Entertainment’s World of Warcraft game in China.

 

Page 5


Table of Contents

Hannah Lee, Vice President and Chief Financial Officer, commented, “We are encouraged to see Blizzard Entertainment’s World of Warcraft game resumed strong growth momentum in the fourth quarter of 2006, proving that the strategy in the third quarter of 2006, such as merging servers and opening new server sites, were worthwhile investments for the WoW game. In the meantime, several of our new games are being prepared for the Chinese market. We expect the year 2007 will be an even more exciting year as we plan to roll out the highly anticipated expansion pack for World of Warcraft: The Burning Crusade™, to introduce multiple high-caliber games to the mainland China market, and to further enhance and diversify our product pipeline. Executing on our strategy, we will continue to leverage The9’s leading market position as well as operational experiences and strengths to drive long-term sustainable shareholder value.”

Discussion of The9’s Fourth Quarter and Fiscal Year 2006 Results (Preliminary Unaudited)

Revenues

For the fourth quarter of 2006, The9 reported net revenues of RMB282.7 million (US$36.2 million), a 21% increase from the third quarter of 2006 and 33% increase from the fourth quarter of 2005. For fiscal year 2006, net revenues increased by 112% to RMB985.8 million (US$126.3 million) from RMB 465.0 million (US$59.6 million) in fiscal year 2005.

The substantial year-over-year revenue increase is primarily the result of The9 commencing commercial operation of Blizzard Entertainment’s World of Warcraft game in mainland China in June 2005. In fiscal year 2005, approximately seven months of revenues from WoW was recorded, whereas in fiscal year 2006, WoW was in full year operations. For the fourth quarter and fiscal year 2006, net revenues attributable to the operations of WoW, including game playing time, merchandise sales and other related revenues, were RMB281.4 million (US$36.1 million) and RMB977.6 million (US$125.3 million), respectively.

For the fourth quarter of 2006, online game services gross revenues were RMB296.7 million (US$38.0 million), a 23% increase from the third quarter of 2006 and 34% increase from the fourth quarter of 2005. For fiscal year 2006, these revenues were RMB1,028.0 million (US$131.7 million), compared with RMB466.6 million (US$59.8 million) in fiscal year 2005.

For the fourth quarter of 2006, gross revenues from game operating support, website solutions and advertisement, were RMB0.5 million (US$0.06 million), a decrease of 81% from the previous quarter and 44% from the same period of last year. For fiscal year 2006, these revenues were RMB4.8 million (US$0.6 million), a decrease of 21% from RMB6.1 million (US$0.8 million) in fiscal year 2005. The decrease in these revenues was mainly due to the decline in revenues of the MU game.

 

Page 6


Table of Contents

Other gross revenues mainly included sales of WoW related merchandise and installation packages. For the fourth quarter of 2006, other gross revenues decreased to RMB0.6 million (US$0.08 million) from RMB1.9 million (US$0.2 million) in the third quarter of 2006 and RMB1.8 million (US$0.2 million) in the fourth quarter of 2005. For fiscal year 2006, other gross revenues decreased by 66% to RMB5.6 million (US$0.7 million) from RMB16.6 million (US$2.1 million) in fiscal year 2005, primarily due to a decrease of sales of WoW installation packages in fiscal year 2006 compared to such sales in fiscal year 2005, when more installation packages were sold with the commercialization of the WoW game in June 2005.

Gross Profit

Gross profit for the fourth quarter of 2006 increased by 25% quarter-over-quarter and 38% year-over-year to RMB134.7 million (US$17.3 million), mainly due to increased revenues. Gross profit margin increased to 48% for the fourth quarter of 2006 from 46% in both the previous quarter and the same period of last year. The sequential improvement in gross profit margin was mainly because of increased player usage and utilization of server capacities in the fourth quarter of 2006 following the completion of planned server merges and opening of a new server site in the third quarter of 2006.

For fiscal year 2006, gross profit increased by 106% to RMB461.8 million (US$59.2 million) from RMB224.6 million (US$28.8 million) in fiscal year 2005. The year-over-year increase of gross profit was primarily due to full year revenue contribution from operations of Blizzard Entertainment’s World of Warcraft in fiscal year 2006 versus only approximately seven months of revenue contribution in fiscal year 2005. Gross profit margin for fiscal year 2006 was 47%, remained relatively stable compared to 48% for fiscal year 2005.

Operating Expenses

For the fourth quarter of 2006, operating expenses were RMB54.7 million (US$7.0 million), a 23% increase from RMB44.6 million (US$5.7 million) in the previous quarter and 22% increase from RMB44.7 million (US$5.7 million) in the same period of last year. The sequential increase in operating expenses was a combined result of increased sales and marketing expenses relating to the preparation for the launch of Guild Wars and the Soul of the Ultimate NationTM games in mainland China, and increased general and administrative expenses due to higher year-end related professional fees.

For fiscal year 2006, operating expenses totaled RMB191.6 million (US$24.6 million), a 16% increase from RMB164.9 million (US$21.1 million) for the fiscal year of 2005. This was primarily due to increased general and administrative expenses primarily related to headcount increase, share-based compensation expenses resulting from the adoption of SFAS 123(R), Share-Based Payment, effective from January 1, 2006, and higher professional fees.

Income from Operations

For the fourth quarter of 2006, profit from operations increased by 26% quarter-over-quarter and 52% year-over-year to RMB80.0 million (US$10.3 million). Operating margin for the fourth quarter of 2006 was 28%, compared to 27% in the third quarter of 2006 and 25% in the fourth quarter of 2005.

 

Page 7


Table of Contents

For fiscal year 2006, we recorded profit from operations of RMB270.2 million (US$34.6 million), a 352% increase compared with RMB59.7 million (US$7.6 million) in fiscal year 2005. Operating margin for the fiscal year 2006 was 27%, compared to 13% in the fiscal year 2005. Consistent with revenue growth, this significant improvement was primarily due to full year commercial operations of World of Warcraft in fiscal year 2006 versus approximately seven months in fiscal year 2005.

Other Income (Expenses)

Other income for the fourth quarter of 2006 was RMB19.1 million (US$2.5 million) compared to other expenses of RMB1.0 million (US$0.1 million) in the third quarter of 2006 and RMB12.2 million (US$1.6 million) in the fourth quarter of 2005. The sequential improvement was primarily due to the receipt of a financial subsidy of RMB19.8 million (US$2.5 million) from the local government, whereas no similar financial subsidy was received in the third quarter of 2006.

For fiscal year 2006, other income increased by 96% to RMB28.4 million (US$3.6 million) from RMB14.5 million (US$1.9 million) in fiscal year 2005. This was primarily because in fiscal year 2006, we received financial subsidies from the local government which amounted to RMB31.0 million (US$4.0 million), whereas in fiscal year 2005, such financial subsidies only amounted to RMB13.4 million (US$1.7 million).

Gain on Investment Disposal

In the fourth quarter of 2006, we recognized a gain of approximately RMB23.4 million (US$3.0 million) from the sale of our equity interest in the joint venture in Taiwan that operates Blizzard Entertainment’s World of Warcraft in other greater China regions.

Impairment Loss on Investment

In the fourth quarter of 2006, we recorded an impairment provision of RMB20.4 million (US$2.6 million) in connection with an investment accounted for by the Company under the equity method. No such impairment was recognized in fiscal year 2005.

Loss on Equity Investments

For the fourth quarter of 2006, loss on equity investments, net of taxes, amounted to RMB1.1 million (US$0.1 million), which remained relatively stable compared to a loss of RMB1.2 million (US$0.2 million) for the third quarter of 2006, but represented a 75% improvement compared to a loss of RMB4.6 million (US$0.6 million) for the fourth quarter of 2005. The significant year-over-year improvement was primarily due to the joint venture that operates World of Warcraft in other greater China regions, which we disposed of in late fiscal year 2006, recorded a profit during the fourth quarter of 2006, which offset, to a large extent, the losses made by other affiliated companies that were still in the development or early game commercialization stages. The joint venture recorded a loss during the same period of last year.

 

Page 8


Table of Contents

For fiscal year 2006, we recorded RMB0.9 million (US$0.1 million) of loss on equity investments, net of taxes, compared to a loss of RMB13.7 million (US$1.8 million) for fiscal year 2005. This is also due to the reasons explained above.

Net Income

For the fourth quarter of 2006, net income was RMB105.1 million (US$13.5 million), which increased by 63% quarter-over-quarter from RMB64.3 million (US$8.2 million) in the third quarter of 2006 and 54% year-over-year from RMB68.3 million (US$8.8 million) in the fourth quarter of 2005. This was a result of the cumulative effect of the foregoing factors. Fully diluted earnings per share and per ADS for the fourth quarter of 2006 was RMB4.25 (US$0.54), compared to RMB2.61 (US$0.33) in the third quarter of 2006 and RMB2.82 (US$0.36) in the fourth quarter of 2005.

For fiscal year 2006, net income totaled RMB312.5 million (US$40.0 million), a 331% increase from RMB72.5 million (US$9.3 million) for fiscal year 2005. This was a result of the cumulative effect of the foregoing factors. Fully diluted earnings per share and per ADS for fiscal year 2006 was RMB12.72 (US$1.63), compared to RMB2.92 (US0.37) in fiscal year 2005.

EBITDA (non-GAAP) is defined as earnings or loss, respectively, before depreciation of fixed assets, amortization of intangibles and income tax expenses/benefits, as applicable. For the fourth quarter of 2006, EBITDA (non-GAAP) was RMB146.6 million (US$18.8 million) compared to EBITDA (non-GAAP) of RMB105.4 million (US$13.5 million) for the previous quarter and RMB108.9 million (US$14.0 million) for the same period of last year. For fiscal year 2006, EBITDA (non-GAAP) totaled RMB476.3 million (US$61.0 million) compared to EBITDA (non-GAAP) of RMB151.6 million (US$19.4 million) for the fiscal year 2005.

For the fourth quarter of 2006, fully diluted EBITDA (non-GAAP) per share was RMB5.93 (US$0.76) compared with RMB4.28 (US$0.55) for the third quarter of 2006 and RMB4.50 (US$0.58) in the fourth quarter of 2005. For fiscal year 2006, fully diluted EBITDA (non-GAAP) per share was RMB19.39 (US$2.48) compared with EBITDA (non-GAAP) per share of RMB6.11 (US$0.78) for fiscal year of 2005.

As at December 31, 2006, the Company's total cash and cash equivalents balance was RMB937.8 million (US$120.2 million). The increase in cash and cash equivalents from RMB488.2 million (US$62.6 million) as at December 31, 2005 was mainly due to the combined result of increased receipts from prepaid game points, and the above-mentioned financial subsidies, offset in part by purchases of servers, prepaid royalty payments to the licensor relating to WoW’s China operations, the final payments in early 2006 relating to the purchase of the remaining interest in the entity that operates WoW in China, and payments relating to the license fees for the Guild Wars and Hellgate: London games as well as an equity investment made during the year.

The conversion of Renminbi (RMB) into U.S. dollars (US$) in this press release is based on the noon buying rate in The City of New York for cable transfers in Renminbi per U.S. dollar as certified for customs purposes by the Federal Reserve Bank of New York as of December 29,

 

Page 9


Table of Contents

2006 (the last business day of fourth quarter and fiscal year 2006), which was RMB7.8041 to US$1.00. The percentages stated in this press release are calculated based on the RMB amounts.

Note to the Financial Information

The unaudited financial information disclosed above is preliminary. The audit of the financial statements and related notes to be included in our annual report on Form 20-F for the year ended December 31, 2006 is still in progress. Adjustments to the financial statements may be identified when audit work is completed, which could result in significant difference from the audited financial statements to this preliminary unaudited financial information. In addition, because management's evaluation of our internal controls over financial reporting in connection with of the Sarbanes-Oxley Act of 2002 has not yet been completed, we make no representations as to the effectiveness of those internal controls as of the end of our 2006 fiscal year.

Non-GAAP Measure

To supplement the consolidated financial statements presented in accordance with accounting principles generally accepted in the United States (“GAAP”), The9 uses the non-GAAP measure of EBITDA, which is adjusted from the most directly comparable financial measures calculated and presented in accordance with GAAP to exclude certain expenses. The non-GAAP financial measure is provided to enhance investors’ overall understanding of the Company’s operating performance.

EBITDA (non-GAAP) is defined as earnings before depreciation of fixed assets, amortization of intangibles and income tax expenses/benefits, as applicable. The Company believes its EBITDA provides useful information to both management and investors as it excludes certain expenses that are not expected to result in future cash payments. The use of EBITDA has certain limitations. Depreciation and amortization expense for various assets and income tax expenses/benefits have been and will be incurred and are not reflected in the presentation of EBITDA. Each of these items should also be considered in the overall evaluation of our results. EBITDA should not be considered as a measure of our liquidity. We compensate for these limitations by providing the relevant disclosure of our depreciation and amortization, and income tax expenses/benefits in our reconciliations to the GAAP financial measure, which should be considered when evaluating our performance. EBITDA is not defined under GAAP, and our EBITDA is not a measure of net income, operating income, operating performance or liquidity presented in accordance with GAAP. When assessing our operating performance, you should not consider this data in isolation or as a substitute for our net income, operating income or any other operating performance measure that is calculated in accordance with GAAP. In addition, our EBITDA may not be comparable to similarly titled measures utilized by other companies since such other companies may not calculate EBITDA in the same manner as we do. For more information on this non-GAAP financial measure, please see the tables captioned “Reconciliation of non-GAAP to GAAP results” set forth at the end of this release.

 

Page 10


Table of Contents

Management Appointment

The9 today announced that it has appointed Fumin (Benjamin) Lin as Vice President, effective February 14, 2007. Mr. Lin will participate in leading various aspects of The9’s game operations.

Before joining The9, since January 2006, Mr. Lin has served as General Manager of Joypark Webstar Technology Co., Ltd. in Beijing, an affiliated company of Softstar Entertainment Inc. From October 2001 to December 2005, Mr. Lin has served various management functions at Square-Enix Webstar Inc., a joint venture between Softstar Entertainment Inc. in Taiwan and Square Enix Co., Ltd. in Japan, and led it to be the leading game developer and publisher in Asia. From October 2000 to September 2001, he had served as Assistant Vice President of Webstar Inc. in Taipei. Prior to that, Benjamin had worked as a product manager at Softstar Entertainment Inc. and Dynalab Inc. Mr. Lin is experienced in leading MMORPG operations in China. Mr. Lin received his Bachelor's degree in Arts & Advertisement from the Chinese Culture University in Taipei, Taiwan.

Other Developments

The9 also announced that it has entered into an agreement to purchase the office building in Shanghai, PRC, in which it is currently headquartered, and has leased since mid 2005. It is expected that The9 will utilize its existing working capital to fund this capital investment.

Conference Call / Webcast Information

The9’s management team will host a conference call on Wednesday, February 14, 2007 at 8:00 PM, US Eastern Time, corresponding with Thursday, February 15, 2007 at 9:00 AM, Beijing Time, to present an overview of The9’s financial performance and business operations.

Investors, analysts and other interested parties will be able to access the live conference by calling +1-617-597-5325, password “88306312". In the U.S., members of the financial community may also participate in the call by dialing toll-free +1-866-713-8566, password “88306312”. A replay of the call will be available through February 22, 2007. The dial-in details for the replay: U.S. toll free number +1-888-286-8010, International dial-in number +1-617-801-6888; Password “34934768”.

The9 Limited will also provide a live webcast of the earnings call. Participants in the webcast should log onto the Company’s web site www.corp.the9.com 15 minutes prior to the call, then click on the icon for “The9 Limited Q4 and Fiscal Year 2006 Earnings Conference Call” and follow the instructions.

 

Page 11


Table of Contents

About The9 Limited

The9 Limited is a leading online game operator in China. The9’s business is primarily focused on operating and developing MMORPGs for the Chinese online game players market. The9 directly or through affiliates operates licensed MMORPGs, consisting of MU®, Mystina Online, Blizzard Entertainment®’s World of Warcraft®, and its first proprietary MMORPG, Joyful Journey WestTM, in China. It has also obtained exclusive licenses to operate additional MMORPGs in China, including Granado Espada, Soul of The Ultimate NationTM, Guild Wars, Hellgate: London, Ragnarok Online 2, Emil Chronicle Online and Huxley. In addition, The9 is also working on the development of a 3D fantasy MMORPG game, Fantasy Melody OnlineTM.

Safe Harbor Statement

This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,” “future,” “intends,” “plans,” “believes,” “estimates” and similar statements. Among other things, the business outlook and quotations from management in this press release contain forward-looking statements. The9 may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission on Forms 20-F and 6-K, etc., in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about The9’s beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of important factors could cause actual results to differ materially from those contained in any forward-looking statement. Potential risks and uncertainties include, but are not limited to, The9’s limited operating history as an online game operator, political and economic policies of the Chinese government, the laws and regulations governing the online game industry, information disseminated over the Internet and Internet content providers in China, intensified government regulation of Internet cafes, The9’s ability to retain existing players and attract new players, license, develop or acquire additional online games that are appealing to users, anticipate and adapt to changing consumer preferences and respond to competitive market conditions, and other risks and uncertainties outlined in The9’s filings with the U.S. Securities and Exchange Commission, including its annual reports on Form 20-F. The9 does not undertake any obligation to update any forward-looking statement, except as required under applicable law.

For further information, please contact:

Ms. Dahlia Wei

Senior Manager, Investor Relations

The9 Limited

Tel: +86 (21) 5172-9990

Email: IR@corp.the9.com

Website: http://www.corp.the9.com/

– Tables follow –

 

Page 12


Table of Contents

THE9 LIMITED

CONSOLIDATED STATEMENTS OF INCOME

(Expressed in Renminbi - RMB and US Dollars - US$, except share data)

 

     Quarter Ended     Year Ended  
    

December 31,
2005

RMB

   

September 30,
2006

RMB

   

December 31,
2006

RMB

   

December 31,
2006

US$

   

December 31,
2005

RMB

   

December 31,
2006

RMB

   

December 31,
2006

US$

 
     (unaudited)     (unaudited)     (unaudited)     (unaudited)     (audited)     (unaudited)     (unaudited)  

Revenues:

              

Online game services

   220,717,384     241,164,777     296,721,036     38,021,173     466,554,760     1,027,963,574     131,720,964  

Game operating support, website solutions and advertisement

   887,822     2,671,945     495,169     63,450     6,050,065     4,800,019     615,064  

Other revenues

   1,795,408     1,917,314     598,872     76,738     16,586,027     5,564,186     712,982  
                                          
   223,400,614     245,754,036     297,815,077     38,161,361     489,190,852     1,038,327,779     133,049,010  

Sales Taxes

   (11,164,248 )   (12,367,467 )   (15,138,187 )   (1,939,774 )   (24,164,182 )   (52,501,980 )   (6,727,487 )
                                          

Net Revenues

   212,236,366     233,386,569     282,676,890     36,221,587     465,026,670     985,825,799     126,321,523  
                                          

Cost of Services

   (114,950,079 )   (125,522,051 )   (147,970,185 )   (18,960,570 )   (240,415,737 )   (524,031,705 )   (67,148,256 )
                                          

Gross Profit

   97,286,287     107,864,518     134,706,705     17,261,017     224,610,933     461,794,094     59,173,267  

Operating Expenses:

              

Product development

   (7,825,264 )   (7,749,225 )   (5,176,455 )   (663,299 )   (40,642,275 )   (30,781,632 )   (3,944,290 )

Sales and marketing

   (14,172,398 )   (11,699,467 )   (17,982,287 )   (2,304,210 )   (61,805,046 )   (59,574,787 )   (7,633,781 )

General and administrative

   (22,666,412 )   (25,112,296 )   (31,501,431 )   (4,036,523 )   (62,450,984 )   (101,282,708 )   (12,978,141 )
                                          

Total operating expenses:

   (44,664,074 )   (44,560,988 )   (54,660,173 )   (7,004,032 )   (164,898,305 )   (191,639,127 )   (24,556,212 )
                                          

Profit from operations

   52,622,213     63,303,530     80,046,532     10,256,985     59,712,628     270,154,967     34,617,055  

Interest income, net

   642,082     2,479,258     3,023,648     387,444     10,021,605     9,136,273     1,170,702  

Other income (expenses), net

   12,208,696     (1,034,921 )   19,123,592     2,450,455     14,467,150     28,416,722     3,641,255  
                                          

Income before income tax benefit (expense), gain on investment disposal, minorty interest and loss on equity investments

   65,472,991     64,747,867     102,193,772     13,094,884     84,201,383     307,707,962     39,429,012  

Income tax benefit (expense)

   733,186     794,368     1,015,569     130,133     (168,255 )   2,669,763     342,097  
                                          

Income before gain on investment disposal, impairment loss on investment and loss on equity investments

   66,206,177     65,542,235     103,209,341     13,225,017     84,033,128     310,377,725     39,771,109  

Gain on investment disposal

   6,715,917     —       23,409,702     2,999,667     6,715,917     23,409,702     2,999,667  

Impairment loss on investment

   —       —       (20,401,915 )   (2,614,256 )   —       (20,401,915 )   (2,614,256 )

Loss on equity investments, net of taxes

   (4,601,416 )   (1,208,010 )   (1,148,792 )   (147,204 )   (13,736,790 )   (908,464 )   (116,409 )

Minority interests

   —       —       —       —       (4,540,568 )   —       —    
                                          

Net income

   68,320,678     64,334,225     105,068,336     13,463,224     72,471,687     312,477,048     40,040,111  
                                          

Other comprehensive income:

              

Translation adjustments

   1,115,748     —       —       —       73,963     —       —    
                                          

Comprehensive Income

   69,436,426     64,334,225     105,068,336     13,463,224     72,545,650     312,477,048     40,040,111  
                                          

Earnings per share

              

- Basic

   2.82     2.62     4.28     0.55     3.00     12.78     1.64  
                                          

- Diluted

   2.82     2.61     4.25     0.54     2.92     12.72     1.63  
                                          

Weighted average shares outstanding

              

- Basic

   24,206,154     24,508,974     24,564,824     24,564,824     24,192,113     24,456,507     24,456,507  
                                          

- Diluted

   24,218,551     24,615,761     24,713,922     24,713,922     24,804,997     24,565,947     24,565,947  
                                          

 

Page 13


Table of Contents

THE9 LIMITED

CONSOLIDATED BALANCE SHEETS

(Expressed in Renminbi - RMB and US Dollars - US$)

 

     As at
    

December 31,

2005

RMB

  

December 31,

2006

RMB

  

December 31,

2006

US$

     (audited)    (unaudited)    (unaudited)

Assets

        

Current Assets

        

Cash and cash equivalents

   488,244,667    937,845,817    120,173,475

Accounts receivable

   10,593,866    10,174,484    1,303,736

Due from related parties

   12,395,125    —      —  

Advances to suppliers

   4,289,443    9,036,620    1,157,932

Prepayments and other current assets

   28,395,864    69,153,131    8,861,128

Prepaid royalties

   42,995,946    27,558,207    3,531,247

Deferred costs

   24,075,214    33,324,942    4,270,184
              

Total current assets

   610,990,125    1,087,093,201    139,297,702
              

Investments in equity investees

   46,835,993    30,117,605    3,859,203

Property, equipment and software

   231,436,683    227,512,006    29,152,882

Goodwill

   30,199,751    30,199,751    3,869,729

Intangible assets

   289,035,226    244,271,279    31,300,378

Long-term deposits

   3,132,338    —      —  

Deferred tax assets, non-current

   2,104,464    5,391,123    690,806
              

Total Assets

   1,213,734,580    1,624,584,965    208,170,700
              

Liabilities and Shareholders’ Equity

        

Current Liabilities

        

Accounts payable

   15,948,674    12,692,978    1,626,450

Due to related parties

   3,181,004    332,797    42,644

Other taxes payable

   8,123,356    23,589,754    3,022,739

Advances from customers

   61,651,267    88,040,975    11,281,375

Deferred revenue

   76,514,940    111,302,531    14,262,059

Other payables and accruals

   26,793,070    52,467,643    6,723,085

Acquisition related liability

   79,537,653    —      —  
              

Total current liabilities

   271,749,964    288,426,678    36,958,352
              

Minority interests

   —      —      —  

Commitments and contingencies

   —      —      —  

Shareholders’ Equity

        

Common shares (US$0.01 par value; 24,214,130 and 24,688,038 shares issued and outstanding as of December 31, 2005 and 2006)

   2,004,033    2,041,673    261,615

Additional paid-in capital

   860,068,478    941,786,807    120,678,465

Statutory reserves

   54,172    20,745,422    2,658,272

Accumulated other comprehensive income

   59,346    —      —  

Retained earnings

   79,798,587    371,584,385    47,613,996
              

Total shareholders' equity

   941,984,616    1,336,158,287    171,212,348
              

Total liabilities and shareholders' equity

   1,213,734,580    1,624,584,965    208,170,700
              

 

Page 14


Table of Contents

THE9 LIMITED

RECONCILIATION OF NON-GAAP TO GAAP RESULTS

(Expressed in Renminbi - RMB and US Dollars - US$, except share data)

 

     Quarter Ended    

Year Ended

 
    

December 31,
2005

RMB

   

September 30,
2006

RMB

   

December 31,
2006

RMB

   

December 31,
2006

US$

   

December 31,
2005

RMB

  

December 31,
2006

RMB

   

December 31,
2006

US$

 
     (unaudited)     (unaudited)     (unaudited)     (unaudited)     (unaudited)    (unaudited)     (unaudited)  

GAAP net income

   68,320,678     64,334,225     105,068,336     13,463,224     72,471,687    312,477,048     40,040,111  

Depreciation of fixed assets

   16,065,956     18,513,748     21,666,970     2,776,357     39,463,381    76,158,886     9,758,830  

Amortization of intangibles

   25,248,349     23,306,626     20,885,566     2,676,230     39,521,407    90,286,523     11,569,114  

Income tax expense (benefit)

   (733,186 )   (794,368 )   (1,015,569 )   (130,133 )   168,255    (2,669,763 )   (342,097 )
                                         

EBITDA (Non-GAAP)

   108,901,797     105,360,231     146,605,303     18,785,678     151,624,730    476,252,694     61,025,958  
                                         

GAAP earnings per share

               

- Basic

   2.82     2.62     4.28     0.55     3.00    12.78     1.64  
                                         

- Diluted

   2.82     2.61     4.25     0.54     2.92    12.72     1.63  
                                         

Non-GAAP EBITDA per share

               

- Basic

   4.50     4.30     5.97     0.76     6.27    19.47     2.50  
                                         

- Diluted

   4.50     4.28     5.93     0.76     6.11    19.39     2.48  
                                         

Weighted average shares outstanding

               

- Basic

   24,206,154     24,508,974     24,564,824     24,564,824     24,192,113    24,456,507     24,456,507  
                                         

- Diluted

   24,218,551     24,615,761     24,713,922     24,713,922     24,804,997    24,565,947     24,565,947  
                                         

 

Page 15