About Cabling Installation & Maintenance

Our mission: Bringing practical business and technical intelligence to today's structured cabling professionals

For more than 30 years, Cabling Installation & Maintenance has provided useful, practical information to professionals responsible for the specification, design, installation and management of structured cabling systems serving enterprise, data center and other environments. These professionals are challenged to stay informed of constantly evolving standards, system-design and installation approaches, product and system capabilities, technologies, as well as applications that rely on high-performance structured cabling systems. Our editors synthesize these complex issues into multiple information products. This portfolio of information products provides concrete detail that improves the efficiency of day-to-day operations, and equips cabling professionals with the perspective that enables strategic planning for networks’ optimum long-term performance.

Throughout our annual magazine, weekly email newsletters and 24/7/365 website, Cabling Installation & Maintenance digs into the essential topics our audience focuses on.

  • Design, Installation and Testing: We explain the bottom-up design of cabling systems, from case histories of actual projects to solutions for specific problems or aspects of the design process. We also look at specific installations using a case-history approach to highlight challenging problems, solutions and unique features. Additionally, we examine evolving test-and-measurement technologies and techniques designed to address the standards-governed and practical-use performance requirements of cabling systems.
  • Technology: We evaluate product innovations and technology trends as they impact a particular product class through interviews with manufacturers, installers and users, as well as contributed articles from subject-matter experts.
  • Data Center: Cabling Installation & Maintenance takes an in-depth look at design and installation workmanship issues as well as the unique technology being deployed specifically for data centers.
  • Physical Security: Focusing on the areas in which security and IT—and the infrastructure for both—interlock and overlap, we pay specific attention to Internet Protocol’s influence over the development of security applications.
  • Standards: Tracking the activities of North American and international standards-making organizations, we provide updates on specifications that are in-progress, looking forward to how they will affect cabling-system design and installation. We also produce articles explaining the practical aspects of designing and installing cabling systems in accordance with the specifications of established standards.

Cabling Installation & Maintenance is published by Endeavor Business Media, a division of EndeavorB2B.

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Patrick McLaughlin

Serena Aburahma

Advertising and Sponsorship Sales

Peter Fretty - Vice President, Market Leader

Tim Carli - Business Development Manager

Brayden Hudspeth - Sales Development Representative

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Adobe Advances 3D, Immersive and Metaverse Experiences With New Products

  • Adobe introduces 3D Capture to quickly transform photographs into 3D models
  • Powerful digital sculpting tool Substance 3D Modeler available today, enabling seamless creation with desktop and VR displays
  • Adobe and Meta announce Substance 3D tools will power 3D and immersive content on Meta’s Quest platform
  • Substance 3D now used by major brands globally including Activision, Ben & Jerry’s, Hugo Boss, Electronic Arts, Epic Games, NVIDIA, Roblox, Salomon, The Coca-Cola Company, Ubisoft and Unity

Today, Adobe (Nasdaq:ADBE) announced new innovations across its industry-leading Substance 3D tools, empowering creators and brands with an end-to-end solution capable of creating standalone 3D content and metaverse-ready immersive experiences. The full Substance 3D portfolio caters to the needs of both experienced 3D creators and 2D creatives looking to add a new dimension to their work. Additionally, Adobe announced that it will bring Substance 3D tools to Meta’s Quest platform to build and share immersive 3D content while Meta will equip its users with Adobe’s powerful, easy-to-use 3D creation tools.

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20221018005671/en/

Substance 3D Sampler has been enhanced with an all-new 3D Capture capability, using photogrammetry technology to produce 3D models directly from real-life images – a significant time-saver for creatives interested in creating compelling 3D content. Substance 3D Modeler, which is designed to make sculpting 3D objects and scenes easy and intuitive, is now generally available to users. Adobe also debuted a new Substance 3D Sustainability Calculator to reduce the carbon emissions and resources consumed by traditional product photoshoots.

“Brand investments in 3D and immersive content creation capabilities have skyrocketed over the past year,” said Sebastien Deguy, vice president and head of 3D and metaverse at Adobe. “At Adobe, our mission is to support creatives and brands as they transition into new mediums, including immersive experiences, and the new features we’re delivering today make creating 3D content easier and more accessible than ever.”

Enhancements to the Substance 3D Collection announced today include:

  • Create in 3D with Adobe Substance 3D Modeler: A fun, fast and gesture-based 3D asset creation tool, Substance 3D Modeler enables artists and product designers to seamlessly switch between using desktop computers and VR headsets with handheld controllers. Modeler accelerates and simplifies the process of sharing ideas in 3D, using a “hands-on” approach to avoid the steep learning curve that has traditionally limited the accessibility of 3D modeling technologies.
  • Recreate real-world surface textures in 3D with Adobe Substance 3D Sampler: Now available in beta, Adobe’s new 3D Capture feature empowers creators to quickly turn physical objects into digital assets. Thanks to AI and photogrammetry technologies, anyone can use a camera or an existing set of images to capture a real-world object, then leverage Adobe Substance 3D Sampler to generate a textured 3D model. Even first-time 3D designers can use 3D Capture to quickly produce 3D models and base textures without having to learn traditional technical modeling workflows.
  • Experience improved speed and stability with Apple Silicon: Substance 3D tools now take advantage of Apple Silicon (including M1- and M2-series) chips, providing speed and stability improvements to Mac users.
  • Enjoy lightning-fast access to AR content with Adobe Aero’s iOS App Clips integration: Adobe Aero-powered experiences on iOS devices can now use App Clips, speeding the display of AR experiences without requiring viewers to download apps. App Clips support makes Aero one of the fastest ways for artists to create and deliver immersive AR content on iPhone.

3D and the Metaverse: The New Frontier of the Connected World

Today, the vast majority of gaming companies – including global publishers Activision, Electronic Arts, Microsoft and Ubisoft – are using Substance to create immersive gaming experiences. Leading developers Epic Games, NVIDIA and Roblox are using Substance 3D tools to prototype and deploy early metaverse experiences.

In addition, Adobe and Meta are collaborating to integrate Substance 3D Modeler and a forthcoming collaborative review app directly into Meta’s Quest platform, empowering everyone to build and share immersive 3D content and experiences while using Meta Quest virtual reality headsets. Bringing Substance 3D Modeler to Meta Quest Pro and Quest 2 devices will kick off a multi-year commitment to bring more of Adobe Substance 3D’s technology to Meta Quest owners including new document productivity workflows in virtual reality.

As brands across industries boost their investments in 3D content to become metaverse-ready, the 3D industry is expected to reach over $200 billion by 2026. Adobe Creative Cloud and Substance tools are already powering immersive experiences across entertainment, automotive, retail and other industries, including brands from HUGO BOSS AG and Ben & Jerry’s to The Coca-Cola Company and Mizuno. Fueling this transformation with education and tools, Adobe has partnered with schools on 3D and immersive curricula, including the ArtCenter College of Design in California, and the RUBIKA DESIGN Valenciennes Design School in France.

During Adobe MAX 2022’s Sneaks, Adobe will preview a collection of cutting-edge 3D and immersive tools currently under development, including:

  • Project Artistic Scenes, which allows creators to turn a 2D image into an immersive, artistic 3D scene mimicking the colors and brushstroke styles of famous artists.
  • Project Beyond the Seen, which quickly creates immersive 3D VR experiences from a single image, including creator-adjustable 3D depth maps.
  • Project Vector Edge, which enables designers to visualize and edit their designs in real-world environments by compositing 2D images or vectors into 3D spaces created from as little as a single reference image.

About Adobe

Adobe is changing the world through digital experiences. For more information, visit www.adobe.com.

© 2022 Adobe. All rights reserved. Adobe and the Adobe logo are either registered trademarks or trademarks of Adobe in the United States and/or other countries. All other trademarks are the property of their respective owners.

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