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Editorial Advisory Board

  • Professor Andrea M. Armani, University of Southern California
  • Ruti Ben-Shlomi, Ph.D., LightSolver
  • James Butler, Ph.D., Hamamatsu
  • Natalie Fardian-Melamed, Ph.D., Columbia University
  • Justin Sigley, Ph.D., AmeriCOM
  • Professor Birgit Stiller, Max Planck Institute for the Science of Light, and Leibniz University of Hannover
  • Professor Stephen Sweeney, University of Glasgow
  • Mohan Wang, Ph.D., University of Oxford
  • Professor Xuchen Wang, Harbin Engineering University
  • Professor Stefan Witte, Delft University of Technology

Unity to Support Developers Targeting Nintendo Switch 2 for Launch

Unity (NYSE: U), the leading platform to create and grow games and interactive experiences, today announced that it will provide game developers with official support for Nintendo Switch™ 2. Support for this platform will be made available soon in Unity 6, as an add-on, for approved Nintendo developers - further expanding Unity’s commitment to enabling creators to bring their visions to life on the widest range of platforms.

“We’re excited to offer official support for Nintendo Switch 2," said Matthew Bromberg, CEO and President of Unity. “Unity has battle-tested our support for Nintendo Switch 2 through hands-on development of a day-one launch title. The valuable feedback obtained during the development process provided learnings that will drive further enhancements to the Unity engine for those developers building new games for this gaming system.”

With a robust ecosystem that spans 20+ platforms, Unity continues to deliver on its promise of multiplatform accessibility and day-one support for the newest platforms. Developers using Unity will be able to seamlessly build, port, optimize, and deploy their projects for Nintendo Switch 2 leveraging Unity’s powerful suite of tools and technologies to create immersive and engaging experiences.

What developers can expect from Unity and Nintendo Switch 2 includes:

  • Rendering and Performance Optimization – Scale your games’ graphical fidelity with the Universal Render Pipeline (URP), Spatial-Temporal Post-Processing (STP), and GPU Resident Drawer enabling developers to push the power of Nintendo Switch 2 while maximizing performance.
  • End-to-end Multiplayer solutions – Improvements to our multiplayer capabilities extending our existing Nintendo Switch support, launching on Nintendo Switch 2 soon.
  • Enhanced Developer Documentation – Unity’s developer documentation for Nintendo Switch 2 will make it easier for developers to build and optimize their games on the platform.

Unity is also making it easier for developers to port their existing Nintendo Switch games to Nintendo Switch 2 by ensuring full compatibility with key features in Unity 6, including the new input system, Build Profiles, and Incremental Build Pipeline, while also integrating built-in support for Nintendo Switch 2's new capabilities—helping developers seamlessly reach players on this new platform.

Unity developers interested in getting started on Nintendo Switch 2 must be an approved developer for Nintendo Switch 2. For further details on Nintendo Switch 2 software development and the new platform, please wait for more information from Nintendo by visiting the Nintendo Developer Portal.

About Unity

Unity [NYSE: U] offers a suite of tools to create, market, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. For more information, visit Unity.com.

Forward-Looking Statements

This publication contains “forward-looking statements,” as that term is defined under federal securities laws, including, in particular, statements about Unity's plans, strategies and objectives. The words “believe,” “may,” “will,” “estimate,” “continue,” “intend,” “expect,” “plan,” “project,” and similar expressions are intended to identify forward-looking statements. These forward-looking statements are subject to risks, uncertainties, and assumptions. If the risks materialize or assumptions prove incorrect, actual results could differ materially from the results implied by these forward-looking statements. Further information on these and additional risks that could affect Unity’s results is included in our filings with the Securities and Exchange Commission (SEC) which are available on the Unity Investor Relations website. Statements herein speak only as of the date of this release, and Unity assumes no obligation to, and does not currently intend to, update any such forward-looking statements after the date of this publication except as required by law.

Nintendo Switch is a trademark of Nintendo.

“We’re excited to offer official support for Nintendo Switch 2,” said Matthew Bromberg, CEO and President of Unity. “Unity has battle-tested our support for Nintendo Switch 2 through hands-on development of a day-one launch title.”

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