GRAPEVINE, Texas, May 24, 2024 (GLOBE NEWSWIRE) -- GameStop Corp. (NYSE: GME) (โGameStopโ or the โCompanyโ) today announced that it has completed its previously disclosed โat-the-marketโ equity offering program (the โATM Programโ).
GameStop disclosed on May 17, 2024 that it filed a prospectus supplement with the U.S Securities and Exchange Commission to offer and sell up to a maximum amount of 45,000,000 shares of its common stock from time to time through the ATM Program. The Company sold the maximum number of shares registered under the ATM Program for aggregate gross proceeds (before commissions and offering expenses) of approximately $933.4 million.
GameStop intends to use the net proceeds from the ATM Program for general corporate purposes, which may include acquisitions and investments.
CAUTIONARY STATEMENT REGARDING FORWARD-LOOKING STATEMENTS - SAFE HARBOR
This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements are based upon managementโs current beliefs, views, estimates and expectations, including as to the Companyโs industry, business strategy, goals and expectations concerning its market position, strategic and transformation initiatives, future operations, margins, profitability, sales growth, capital expenditures, liquidity, capital resources, expansion of technology expertise, and other financial and operating information, including expectations as to future operating profit improvement. Forward-looking statements are subject to significant risks and uncertainties and actual developments, business decisions, outcomes and results may differ materially from those reflected or described in the forward-looking statements. The following factors, among others, could cause actual developments, business decisions, outcomes and results to differ materially from those reflected or described in the forward-looking statements: economic, social, and political conditions in the markets in which we operate; the competitive nature of the Companyโs industry; the cyclicality of the video game industry; the Companyโs dependence on the timely delivery of new and innovative products from its vendors; the impact of technological advances in the video game industry and related changes in consumer behavior on the Companyโs sales; interruptions to the Companyโs supply chain or the supply chain of our suppliers; the Companyโs dependence on sales during the holiday selling season; the Companyโs ability to obtain favorable terms from its current and future suppliers and service providers; the Companyโs ability to anticipate, identify and react to trends in pop culture with regard to its sales of collectibles; the Companyโs ability to maintain strong retail and ecommerce experiences for its customers; the Companyโs ability to keep pace with changing industry technology and consumer preferences; the Companyโs ability to manage its profitability and cost reduction initiatives; turnover in senior management or the Companyโs ability to attract and retain qualified personnel; potential damage to the Companyโs reputation or customers' perception of the Company; the Companyโs ability to maintain the security or privacy of its customer, associate or Company information; occurrence of weather events, natural disasters, public health crises and other unexpected events; risks associated with inventory shrinkage; potential failure or inadequacy of the Company's computerized systems; the ability of the Companyโs third party delivery services to deliver products to the Companyโs retail locations, fulfillment centers and consumers and changes in the terms the Company has with such service providers; the ability and willingness of the Companyโs vendors to provide marketing and merchandising support at historical or anticipated levels; restrictions on the Companyโs ability to purchase and sell pre-owned products; the Companyโs ability to renew or enter into new leases on favorable terms; unfavorable changes in the Companyโs global tax rate; legislative actions; the Companyโs ability to comply with federal, state, local and international laws and regulations and statutes; potential future litigation and other legal proceedings; the value of the Companyโs securities holdings; concentration of the Companyโs investment portfolio into one or few holdings; the recognition of losses in a particular security even if the Company has not sold the security; volatility in the Companyโs stock price, including volatility due to potential short squeezes; continued high degrees of media coverage by third parties; the availability and future sales of substantial amounts of the Companyโs Class A common stock; fluctuations in the Companyโs results of operations from quarter to quarter; the restrictions contained in the agreement governing the Companyโs revolving credit facility; the Companyโs ability to generate sufficient cash flow to fund its operations; the Companyโs ability to incur additional debt; risks associated with the Companyโs investment in marketable, nonmarketable and interest-bearing securities, including the impact of such investments on Companyโs financial results; and the Companyโs ability to maintain effective control over financial reporting. Additional factors that could cause results to differ materially from those reflected or described in the forward-looking statements can be found in GameStop's most recent Annual Report on Form 10-K and other filings made from time to time with the SEC and available at www.sec.govย or on the Companyโs investor relations website (https://investor.gamestop.com). Forward-looking statements contained in this press release speak only as of the date of this press release. The Company undertakes no obligation to publicly update any forward-looking statement, whether as a result of new information, future developments or otherwise, except as may be required by any applicable securities laws.
Contact
GameStop Corp. Investor Relations
(817) 424-2001
ir@gamestop.com

