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Editorial Advisory Board

  • Professor Andrea M. Armani, University of Southern California
  • Ruti Ben-Shlomi, Ph.D., LightSolver
  • James Butler, Ph.D., Hamamatsu
  • Natalie Fardian-Melamed, Ph.D., Columbia University
  • Justin Sigley, Ph.D., AmeriCOM
  • Professor Birgit Stiller, Max Planck Institute for the Science of Light, and Leibniz University of Hannover
  • Professor Stephen Sweeney, University of Glasgow
  • Mohan Wang, Ph.D., University of Oxford
  • Professor Xuchen Wang, Harbin Engineering University
  • Professor Stefan Witte, Delft University of Technology

New "VR for Events" Platform Launches, Shipping Affordable, Branded VR Experiences to Event Marketers Worldwide

By: Newsfile

Takeaway Reality's new "VR for Events" service delivers branded activations without the complexity or high costs.

London, United Kingdom--(Newsfile Corp. - September 17, 2025) -  AR, VR, and AI agency Takeaway Reality has launched "VR for Events," a simplified and cost-effective service that delivers fully branded VR experiences preloaded on headsets and shipped worldwide.

Cannot view this image? Visit: https://images.newsfilecorp.com/files/10587/266620_33fcf43d94a58a3a_001.jpg

Takeaway Reality Launches Gamified VR for Events

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The turnkey service provides fully branded VR experiences preloaded on Meta Quest headsets and shipped worldwide within two weeks, giving event organizers a faster and more affordable way to engage attendees.

Packages start at $3,499 per event.

The goal is to extend attendee attention and to capture engagement signals beyond simple headcount.

To support event teams, Takeaway Reality's preloaded Meta Quest headsets also come with easy-to-use kits with hygiene and comfort accessories, plus setup support and analytics that enable:

  • Short, easy-to-learn challenge loops that can be completed in 30 to 90 seconds.
  • Branded virtual environments with dedicated promotional slots for videos, images, and 3D product models.
  • Built-in analytics, quizzes, and leaderboards that record duration, user choices, and scores.

"VR headsets naturally draw attention. People are curious and want to try them. What motivates them to step in is the promise of a short, fun challenge, such as spotting the ball, matching cards, or spinning a prize wheel. What makes it memorable is the personal feel. They use only their hands, the space is filled with the brand's visuals and products, and their score lands on a live leaderboard. That combination of curiosity, competition, and branded immersion means visitors don't just pass by. They stay for minutes, not seconds, and share their experience," said Mario Ramic, CEO of Takeaway Reality.

To learn more about how Takeaway Reality's gamified VR activations can extend booth dwell time and capture deeper engagement metrics, visit https://www.vrforevents.com.

About Takeaway Reality

Takeaway Reality is a VR, AR, and metaverse development and consulting firm that builds bespoke immersive experiences for events, education, and brand activations. The company offers end-to-end services from concept and design to deployment and analytics.

About VR for Events

VR for Events by Takeaway Reality provides fully branded, ready-to-go virtual reality experiences for corporate events, conferences, and product launches. Experiences are delivered on preloaded Meta Quest headsets, with easy setup and online support included. Hand-tracked games, immersive branded environments, leaderboards, quizzes, and rewards engage attendees, extend dwell time, and capture leads. Packages range from single-game setups to fully custom experiences, all designed for fast delivery, typically within 14 days, without the complexity or high costs of traditional event booths.

Media Contact

Mario Ramic, CEO, VR for Events
mario@vrforevents.com

To view the source version of this press release, please visit https://www.newsfilecorp.com/release/266620

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